![]() Escort ships leaving the escort after a battle.Patrol points “jumping” after a battle.Occasionally an escort's companions stayed in one place as soon as the escort target was sent on patrol.Existing fraternizations are now terminated when a foreign culture is destroyed.Construction could be carried out „free of charge” during lags in multi-player matches.Computer opponents could erect a warehouse on a location unsuitable for construction.Errors in the balance sheet when a save game had been saved and then re-loaded.Possible Blood brotherhood with more than one culture.A display problem which occurred in multi-player save games.The AI failing to react to the destruction of a foreign culture.Ships belonging to an AI (which had given up) could get stuck at the edge of the map.A team win in multi-player was sometimes impossible to achieve.A ship following a trade route and stopping in front of the warehouse, failing to continue along that trade route.
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